01
Profile
Headline AI work: an AI game-prototyping pipeline for Unity (Cursor + Unity MCP, schema-validated GDD manifests, human play gate) that took a GDD to a playable scaffold in 21 minutes. Unity Systems Architect and Technical Domain Expert with 15 years of Unity/C# experience. Deep hands-on in C# architecture, procedural content generation, custom shaders, and production leadership. Trusted with high-risk technical domains—PCG, generative gameplay, performance-critical logic—and with turning small teams into effective production units. Shipped Symphorix (Steam EA) and led systems/shader work for Genopets.
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Skills
AI tooling02
- Cursor
- Unity MCP agents
- Gemini
- LLM pipelines
- ComfyUI
Platforms04
- Steam (PC)
- Google Play (Android)
- App Store (iOS)
Unity packages05
- Addressables
- Cinemachine
- DOTween
- ProBuilder
- Test Framework
- Project Auditor
Services06
- Firebase
- AdMob
- Steamworks
- Soapbox Labs ASR
Workflow07
- Git
- GitHub
- Git LFS
- JSON Schema
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Selected proof
AI game-prototyping pipeline (Unity)
I built an AI game-prototyping system for Unity. A 26-section GDD becomes a JSON-schema-validated manifest; a staged Cursor + Unity MCP agent scaffolds and greyboxes the game, stops at a human play gate ("is it fun?"), then adds presentation, and deterministic Editor audit tools check the result. 21 minutes from GDD to playable scaffold on one prototype; 20 of 22 acceptance tests passed at handoff; 5 prototypes run through it. Gemini listens to every generated sound for QA. Its rules and guides were adopted into live production games.
Symphorix — Steam Early Access
Music-driven survivorlike / roguelite. Lead engineer + producer. All-positive ratings. Store page →
Gamerize Dictionary
Lead PM + developer at Tintash for AAS Press (Japan). Unity EdTech — dictionary, mini-games, ASR, teacher LMS.
04
Shipped on Google Play
10M+ installs on Google Play
Game Producer at Apex Logics, shipping live updates.
play.google.com/store/apps/details?id=com.apex.dinohunter.adventuregame.jusassic3d
100K+ installs on Google Play
Game Producer at Apex Logics: core systems, performance and crash fixes; load time cut from over 28s to under 7s.
play.google.com/store/apps/details?id=com.novex.real.bus.simulator.driving.games
10M+ installs on Google Play
Worked as senior developer at Tintash.
play.google.com/store/apps/details?id=com.tintash.nailsalon
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Experience
Apex Logics
Mar 2026 – Present
Game Producer
Rawalpindi
- Coordinate Unity technical delivery across production milestones and engineering scope.
- Bridge design intent and systems implementation for shippable client/studio builds.
OnTriggerJoy
Feb 2024 – Present
Founder · Lead Systems Engineer / Producer
Punjab, Pakistan · Remote
Founded OnTriggerJoy (academy → studio). Shipped Symphorix as lead engineer/producer. Mentored 14 students historically (C#, design, Agile); now solo, company active.
- Architected Symphorix as lead systems engineer / producer — music-reactive procedural combat through Steam Early Access (all-positive ratings).
- Built Core-node combat architecture with bass / mid / treble synergies and song-tied enemy patterns in Unity / C#.
- Owned end-to-end technical direction: procedural beat/note systems, custom audio import, performance under indie constraints.
- Mentored a historical cohort of 14 juniors (C#, design, Agile); studio now ships solo with company active.
Also in progress (solo, unreleased — light touch): Apples Gone Wild Simulator 2025.
Monarch / Genopets
Apr 2024 – Sep 2024
Lead Procedural Systems Developer & Technical Artist
Remote · Genopets (flagship)
- Architected procedural generation pipelines for pets, habitats, and terrains — scalable, replayable world content.
- Authored custom shaders from the ground up; improved visual quality and rendering performance.
- Designed Unity / C# gameplay systems that drove core mechanics and product identity.
- Collaborated cross-functionally to deliver high-impact technical foundations for a move-to-play title.
Tintash
Mar 2020 – Mar 2024
Technical Domain Expert — Games · Game Producer
Lahore · Remote
- Technical Domain Expert / producer for Unity client titles — owned systems direction, milestones, and shippable engineering standards.
- Gamerize Dictionary (AAS Press): lead PM + developer — gamified dictionary, 4 mini-games, kingdom meta, Soapbox ASR, teacher LMS; GTM through liveops support.
- Worked as senior developer on Nail Salon 3D; shaders & procedural pipelines across client work including Polkacity.
- Mentored team members and raised engineering standards across games engagements.
OZI Technology
Oct 2019 – Mar 2020
Principal Software Engineer → Technology Lead
Lahore
- Advanced from Principal Software Engineer to Technology Lead over a six-month engagement.
- Contributed to software delivery and technical leadership in a product engineering environment.
UltPult Game Studio
Jan 2017 – Mar 2017
Head of Game Development
Lahore
- Built a reusable Unity in-house SDK that reduced game development time from 1+ year to <3 months — leverage architecture at studio scale.
- Trained developers on game development concepts, GDDs, and MDA framework.
Giant Fox Studios
Feb 2016 – Dec 2016
Lead Game Developer
Lahore / Remote
- Led Unity game development for a remote indie studio under Jaime Fraina.
- Ported There's Poop In My Soup to mobile for Jaime's K Bros Games clients (Steam title by K Bros — mobile port credit).
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Education
MBA — Human Resources ManagementUniversity of Engineering and Technology, Taxila / APCOMS · Fall 2010 – Oct 2012 (degree Dec 2012)
BBA (Honours) — Human Resources ManagementNational University of Modern Languages / APCOMS · 2006 – 2009